.. _installation: ############# Installation ############# The *Bend Modifier* is a **Modifier asset**, meaning it is installed as part of Blender’s **Asset Library** rather than a traditional add-on. Once set up, you should be able to access it directly from the **Deform** category in Blender’s modifier menu. Step 1: Download the Files -------------------------------- #. You will be provided with the following files: * ``bend_modifier.blend``: This is the main file containing the modifier asset. * ``blender_assets.cats.txt``: This is the configuration file that tells Blender to add the modifier to the "Deform" modifier category. #. Save these files together to a new folder where you want to store your **Blender Asset Library**. Step 2: Set Up Your Asset Library in Blender -------------------------------------------- .. image:: _static/images/asset_preferences.jpg :alt: Asset Library If you haven’t already set up an **Asset Library**, follow these steps: #. Open **Blender** and go to **Edit → Preferences**. #. Navigate to the **File Paths** section. #. Under **Asset Libraries**, click the **+** (*Add New*) button. #. Name the library (e.g., “My Assets”) and select the folder where you saved the *Bend Modifier* ``.blend`` file. #. Click **Save Preferences**. You can then follow the steps in :ref:`How to Use`. .. _add_cat: .. note:: **Ensuring Bend Modifier Appears in the Deform Modifier Category** By default, Blender **does not categorize custom modifier assets automatically**. If *Bend Modifier* appears in the **Unassigned** category instead of **Deform**, follow these steps to manually set the correct category inside Blender. #. Once downloaded to the directory you wish to keep the asset, open the bend_modifier.blend file. .. image:: _static/images/add_cat.jpg :alt: Bend Modifier #. In the Asset Browser window, click the '+' button to create a new asset catalog. A new catalog will appear: .. image:: _static/images/add_cat2.jpg :alt: New Catalog #. Double click the new catalog to rename it. Name it 'Deform': .. image:: _static/images/add_cat3.jpg :alt: Rename Catalog #. Drag the Bend Modifier from the 'Unassigned' category to the 'Deform' category: .. image:: _static/images/add_cat4.jpg :alt: Drag and Drop #. Save the .blend file and restart Blender to refresh the Asset Library.