.. _quick_start: Quick Start =========== This page shows how to install and use the **Bend** modifier. Requirements ------------ - Blender 4.5+ (tested with latest). - The *Bend* asset :ref:`installed`. Install ------- Follow the steps in :ref:`Installation` to set up the asset in your Blender Asset Library. Add the Modifier ---------------- 1. Select any mesh object. 2. Open the :guilabel:`Modifiers` tab. 3. Click :guilabel:`Add Modifier` → :guilabel:`Deform` → **Bend**. Basic Use --------- .. image:: _static/images/bend_modifier_howto.gif :alt: Bend 1. **Choose Axis** — Pick **X**, **Y** or **Z** under *Axis*. This is the bend **axis** (the hinge the bend rotates around). 2. **Set Angle** — Use *Angle* to define the total bend (e.g. ``90°`` for a quarter circle). 3. **Aim the Bend** — Use *Direction* (in degrees) to rotate the bend plane *around* the chosen axis. 4. **Place the Pivot** — Set *Center* (X/Y/Z) to position the bend’s origin, or simply drag the built-in gizmo. 5. *(Optional)* **Rotate the Gizmo Frame** — *Rotation X/Y/Z* rotates the bend frame relative to the object (handy when your object space isn’t aligned to where you want the bend). .. image:: _static/images/bend_modifier_rotate_gizmo.gif :alt: Rotation Controls 6. *(Optional)* - **Limit Effect** — Restricts the bend to a portion of the object along the chosen axis. When enabled, set **Start** and **End** distances to define the limit window either on the modifier panel or by dragging the gizmo handles that appear. .. image:: _static/images/bend_modifier_limit_effect.gif :alt: Limit Effect * **Start** and **End** are distances (in object units) measured along the bend’s **along-direction** from the *Center*. Inside this window the mesh follows a circular arc. * ``Start`` is negative, ``End`` must be positive. * Outside the limit, the mesh continues **straight** along the correct end tangents (no kink). 7. *(Optional)* **Vertex Group** — Enter a *Vertex Group Name* to weight the effect (0..1) across the mesh. Using the Gizmo ---------------- .. image:: _static/images/bend_modifier_gizmo.gif :alt: Bend Gizmo - **Move** the gizmo to reposition *Center*. - **Rotate** the gizmo around the *Axis* to change *Direction*. - **Rotate** around the other axes to reorient the along-direction if needed. Thee gizmo changes the modifier parameters directly, so you can also type values in the panel. .. _parameter_reference: Parameter Reference ------------------- .. image:: _static/images/bend_modifier_controls.jpg :alt: Bend Modifier Controls * **Axis (X/Y/Z)** Bend **axis** (the hinge). The mesh bends around this vector. * **Angle** Total bend angle in degrees across the limited region (or entire mesh if not limited). * **Direction** Rotates the bend plane around the chosen *Axis*. * **Center (X, Y, Z)** World-space location of the bend’s origin (also controlled by the gizmo). * **Rotation X/Y/Z** Rotates the bend frame relative to the object. Use if your object’s orientation is awkward. * **Limit Effect** When enabled, only geometry along the distance between **Start** and **End** is bent into the arc. * **Start, End** Define the limit window along the chosen axis. ``Start`` travels along the negative axis line, ``End`` travels along the positive axis line. * **Vertex Group Name** Optional weight mask; vertices with weight 0 are unaffected, weight 1 receive full bending. * **Advanced** * **Use Global Coordinates** When enabled, controls are in world coordinates. When disabled, controls are in local object coordinates.